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How's the 3D in X-Men: Days of Future Past?

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  Background: It could be argued that the first X-Men (2000) film began the modern-day phenomena of blockbuster superhero franchises. 4 films and 2 spin-offs later into this series, X-Men: Days of Future Past arrives in 3D, directed again by the series' original helmer, Bryan Singer . This is not the first time we've seen Wolverine and his pals in 3D, so we've a lot of precedent to judge this effort against. How's the 3D in X-Men: Days Of Future Past ? Read on to find out! Native and Post-converted 3D X-Men: Days Of Future Past is a hybrid stereo film. Interior and dialogue scenes were largely shot in native 3D . Several key sequences were post-converted sequences from a mono source. Other shots are largely CGI in nature, and the responsible effects houses were able to natively render their footage to stereo. It's therefore quite a confusing film to critique. To do the job properly, one would need a shot list or production schedule. We'll do our best

How's the 3D in X-Men: Days of Future Past?

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Background: Godzilla has been around for 50 years. He's been in almost as many movies. 2014's Godzilla is Hollywood's second attempt at bringing the monster to life. Thankfully, this version was guided to the big screen by Gareth Edwards, whose 2010 film Monsters went a long way with a very low budget. His skills behind the camera have been recognised already, with Disney shoulder-tapping him to helm the next stand-alone Star Wars film . So, how did his transition from micro-budget to massive-budget film-making go? More importantly, how is the 3D in Godzilla ?  Post-Converted 3D: Godzilla was shot in 2D on Arri Alexa Studio 4:3 cameras, using Panavision C Series anamorphic lenses. Effects studios like Weta Digital, Moving Picture Co., and Double Negative provided the CGI, and The Avengers' cinematographer Seamus McGarvey lensed the action. The film was later post-converted to 3D by two studios, Vancouver-based Gener8 and Stereo D . Their work here

How's the 3D in 'The Amazing Spider-Man 2?

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Background The fifth Spider-Man film in 15 years, The Amazing Spider-Man 2 is also Spidey’s second 3D film. We were reasonably underwhelmed by the 'original' The Amazing Spider-Man , despite it being shot in native 3D. How does the most recent sequel fare in comparison? Read on for all the details on the film’s post-converted 3D, its depth, effects and whether or not we should save the 2D or 3D versions for archival purposes. Post-Converted 3D Unlike its immediate predecessor, The Amazing Spider-Man 2 was largely shot on film, and post-converted to 3D. This task fell to Legend 3D, and Stereo Supervisor Ed W. Marsh . The company has a mixed record with its stereo conversions . Some of their earlier work left much to be desired (eg: Alice In Wonderland and Green Hornet ). Like much of the conversion industry, they've upped their game in recent years (eg: Top Gun , Man Of Steel ). The Amazing Spider-Man 2 is another  massive step forward for them; average viewers won

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