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How's the 3D in X-Men: Days of Future Past?

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  Background: It could be argued that the first X-Men (2000) film began the modern-day phenomena of blockbuster superhero franchises. 4 films and 2 spin-offs later into this series, X-Men: Days of Future Past arrives in 3D, directed again by the series' original helmer, Bryan Singer . This is not the first time we've seen Wolverine and his pals in 3D, so we've a lot of precedent to judge this effort against. How's the 3D in X-Men: Days Of Future Past ? Read on to find out! Native and Post-converted 3D X-Men: Days Of Future Past is a hybrid stereo film. Interior and dialogue scenes were largely shot in native 3D . Several key sequences were post-converted sequences from a mono source. Other shots are largely CGI in nature, and the responsible effects houses were able to natively render their footage to stereo. It's therefore quite a confusing film to critique. To do the job properly, one would need a shot list or production schedule. We'll do our best ...

How's the 3D in X-Men: Days of Future Past?

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Background: Godzilla has been around for 50 years. He's been in almost as many movies. 2014's Godzilla is Hollywood's second attempt at bringing the monster to life. Thankfully, this version was guided to the big screen by Gareth Edwards, whose 2010 film Monsters went a long way with a very low budget. His skills behind the camera have been recognised already, with Disney shoulder-tapping him to helm the next stand-alone Star Wars film . So, how did his transition from micro-budget to massive-budget film-making go? More importantly, how is the 3D in Godzilla ?  Post-Converted 3D: Godzilla was shot in 2D on Arri Alexa Studio 4:3 cameras, using Panavision C Series anamorphic lenses. Effects studios like Weta Digital, Moving Picture Co., and Double Negative provided the CGI, and The Avengers' cinematographer Seamus McGarvey lensed the action. The film was later post-converted to 3D by two studios, Vancouver-based Gener8 and Stereo D . Their work here ...

How's The 3D In 'Life Of Pi'?

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Background Considered an 'unfilmable' book, Life Of Pi has been kicking around Hollywood for years. Despite being briefly in the hands of Shyamalan and Jeunet , the burden of adapting Yann Martel's award-winning novel eventually fell to Ang Lee. A proven master of visual effects in films like Crouching Tiger, Hidden Dragon and Hulk, Lee seemed a good fit for the material. Eyebrows were raised though, when Lee announced he would film in native 3D; the wider industry seemed to ask, "doesn't he have enough trouble with the tiger and the ocean?" If you're after more background info. Native 3D Life Of Pi was shot using Alexa cameras on Fusion 3D rigs provided by the  Cameron Pace Group (as in, James Cameron). In charge of the film's visuals was accomplished cinematographer Claudio Miranda , whose most recent film was the similarly stunning Tron: Legacy . Between these films, his prior work with David Fincher, and upcoming film Oblivion , Mi...

'Prometheus' - shot in 3D, using Red EPIC cameras

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Over the last month, the marketing team at Fox have been slowly unveiling more and more news about Ridley Scott's upcoming 3D film, Prometheus . Given the film's shot in native 3D, we here at 3Defence are getting pretty excited about its release (and it seems many others are too; it's already breaking box-office records for IMAX pre-sales in the UK). So, let's take a look at some of the images released by Fox last month: The above image shows (I mean, aside Charlize Theron holding a gun) the kit that Scott and his DP,  Dariusz Wolski , used to film Prometheus . From what we know , they used a RED Epic camera, combined with the Element Technica ATOM 3D rig. This piece of information is important, because around 50% of the big budget films you're excited to see between now and 2015 will be filmed with similar gear. The nearest rival to this camera is the Arri Alexa . Anyway, the reason I blather about any of this is because Fox seem hell-bent on making sure yo...

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